Premium FiveM scripts for ESX, ESX Legacy and QBCore frameworks. Job systems, HUDs, phones, inventory systems, banking and more. All scripts are tested and optimised for production servers.
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A FiveM script is the difference between a server that looks finished and one that actually plays well. The catalogue here covers the systems players touch every session — inventory, banking, jobs, garages, phones, dispatch, crime loops — plus the quieter infrastructure resources that keep a 64-slot server from stuttering at peak.
Everything is profiled before it is listed. We run each resource on a populated test server and read resmon under load, not at idle on an empty box, because idle numbers are meaningless. If a script cannot hold its budget with players in the world, it does not get published.
Config files ship open on every purchase. Escrow protects the logic from leakers, but your developers can still read the structure, retune every value, translate every string and wire the resource into whatever custom core you are running.
Resmon is read on a populated server, not an empty one. Idle benchmarks hide the loops that actually cost you frames.
QBCore, ESX and Qbox bridges ship in the same download. No separate SKU, no paid "framework port".
In-game phones with apps & messages
Database-backed scripts arrive with the schema file and an upgrade path, so a version bump never silently drops a table.
Cfx.re Asset Escrow guards the code from re-selling. Every config, locale and UI file stays editable.
When QBCore or ESX ships a breaking change we patch and republish. Updates land in your dashboard at no cost.
Each listing names its required resources — ox_lib, oxmysql, a target system — before you buy, not after you unzip.
The workflow is the same for every script: drop the folder into resources, run the included SQL if there is one, add the ensure line to server.cfg, then work through the config file. Most listings are live in under ten minutes; the heavier systems with dependencies are the ones worth reading the guide for.
If you are running a custom core rather than stock QBCore or ESX, start in the bridge file. Every script isolates its framework calls there deliberately, so adapting to a bespoke core is usually a matter of remapping a handful of exports rather than rewriting logic.
Usually yes. Framework-specific calls are confined to a bridge file rather than scattered through the codebase, so pointing a script at a custom core normally means remapping a few exports. The bridge file is not escrowed.
We publish a sub-0.05ms budget, measured on a populated server rather than an empty one. A script that idles at 0.00ms but spikes when twenty players interact with it does not pass, so the number on the listing is the loaded number.
Some scripts do, and the listing names every dependency before checkout. Modern resources lean on ox_lib for UI and oxmysql for database access because both are faster and better maintained than the older equivalents.
Any script that stores data ships with its schema plus a migration file for version bumps. Updating never expects you to diff two SQL dumps by hand or risk dropping a live player table.
A purchase covers one server by default. If you run a network and need multi-server licensing, open a Discord ticket and we will sort the terms out with you directly.
Browse our full fivem scripts collection. Everything is in stock, everything is tested, and everything ships the moment you checkout. Your players will notice the difference.
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Browse All ScriptsCreate Free AccountInstant delivery?
Yes — the download unlocks in your dashboard the second payment clears.
Refunds?
Yes — 30-day money-back guarantee on broken assets.
Discord support?
24/7, response within a few hours.