xFiveM Workshop / Economy
Find recipes that lose money or generate excessive cash before players discover them. Price a batch from its individual ingredients and compare its output value with the time needed to craft it.
01 / Configure
02 / Review & export
Start with the example or enter your own values. Run the tool to generate a result you can review, copy and download.
No. It assumes continuous crafting and immediate sales at your specified price. Gathering, travel, queues and demand can reduce actual income.
Yes. Inputs are framework-neutral quantities, prices and time, so you can compare recipes from QBCore, ESX or ox_inventory crafting resources.