RSG-Core is the most widely used RedM framework and the closest analogue to QBCore. Everything here targets RSG-Core exports directly, so jobs, inventory and economy resources drop in without a bridge layer.
RSG-Core is where most new Red Dead roleplay servers start. It borrows the shape QBCore made familiar — player metadata, jobs, gangs, a shared event bus — and applies it to RDR2, which means a developer who has worked on a FiveM QBCore server can read an RSG resource almost immediately.
That familiarity is the practical argument for choosing it: hiring is easier, patterns are documented, and the resource library is growing faster than any other RedM framework. The trade-off is pace — RSG ships breaking changes more often than a mature framework, so version discipline matters.
Everything listed here targets RSG-Core exports directly rather than being bridged in from VORP. A bridged resource technically loads, but it usually carries the other core's inventory and metadata assumptions with it, which is where the subtle bugs live.
Player, job and inventory calls go through RSG-Core directly. No translation layer converting another core's data model on every call.
Metadata, job and gang structures follow patterns a QBCore developer already knows, which cuts onboarding time dramatically.
RSG moves fast. Each listing names the core version it was verified against so an install is not a guess.
Items are registered through RSG's own inventory definitions with correct metadata, weight and stacking.
Tables and migrations arrive in the download rather than being left for you to reconstruct from an error log.
Cfx.re Asset Escrow protects the code from re-selling; configs, locales and UI stay editable.
Resource into resources, ensure line after rsg-core, run the SQL, configure. Because RSG-Core provides shared inventory and menu libraries, most resources need only the core itself rather than a wider dependency stack.
Confirm your rsg-core and rsg-inventory versions first. A missing export at runtime is nearly always a version mismatch rather than a broken resource, and each listing names the minimum it was tested against.
No, but it is deliberately modelled on it. RSG-Core is a RedM framework that follows QBCore's structure and naming, which is why QBCore developers pick it up quickly. The code and the game natives underneath are entirely different.
Only with a bridge, and the listing will say so. The two cores store character data and inventory differently, so an unbridged VORP resource fails at its first export call.
Almost always an rsg-core or rsg-inventory version mismatch. RSG ships breaking changes regularly; match the versions named on the listing and the export resolves.
Some do and the listing names it. RSG-Core provides its own menu and inventory libraries, so the dependency stack is usually lighter than a modern QBCore setup.
Yes — it runs a large share of active Red Dead roleplay servers. Because it develops quickly, keep your core and resources on matching versions and read changelogs before updating a live server.
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