Jobs, inventory, horses, hunting, moonshine, law and economy systems built for RedM. Each script is profiled on a populated server and ships with open config files for RSG-Core, VORP and standalone builds.
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A RedM script has to fit a slower, harsher world than a GTA server. There is no phone to open a menu on and no car to fast-travel in, so the systems that matter are the ones players live inside for hours: the horse, the satchel, the hunt, the still, the ledger at the bank.
That changes what "well built" means. A Red Dead inventory has to reason about saddlebags and camp storage as well as the player. A job script has to survive a player riding twenty minutes between waypoints. Everything listed here is profiled on a populated server, because the cost that hurts a RedM server is usually a loop running while nobody is looking.
Config files ship open. Escrow protects the logic from leakers, but your developers can still retune payouts, translate strings and point the resource at whichever core you run — RSG-Core, VORP or something bespoke.
Targets RSG-Core, VORP or RedEM:RP exports directly. A converted FiveM resource carries GTA assumptions — vehicles, phones, city services — that have no Red Dead equivalent.
Storage, jobs and death handling account for the horse as a second inventory and a travel dependency, not an afterthought bolted on.
Resmon is read across sustained traversal, not a spawn-point idle. Red Dead sessions are long and spread out, which exposes loops a city test never touches.
Prompts, menus and notifications use the RDR2 UI language rather than dropping a GTA-styled panel into 1899.
Database-backed resources ship their schema plus an upgrade path, so a version bump never silently drops a live character table.
RSG-Core and VORP both move quickly. Each listing names the versions it was tested against before you buy.
The shape is familiar: drop the resource into resources, run any included SQL, add the ensure line after your core in server.cfg, then work the config. What differs from FiveM is dependency discipline — RedM frameworks ship fewer shared libraries, so read the listed requirements rather than assuming a standard stack is present.
If you are on a custom or heavily modified core, start in the bridge file. Framework calls are isolated there deliberately, which normally reduces adapting a resource to remapping a handful of exports rather than rewriting logic.
No. RedM runs a different game with different natives, and QBCore and ESX do not exist there. A resource has to be written for RSG-Core, VORP, RedEM:RP or standalone RedM — which is why this catalogue is separate rather than a filter on the FiveM one.
RSG-Core is the most active and the easiest to hire for if your team already knows QBCore. VORP is older, very stable and has the deepest resource library. RedEM:RP mostly matters if you are inheriting a server already built on it.
Only if the author ships a bridge, and the listing says so explicitly. The two cores differ in how they store character data and inventory, so a straight drop-in usually fails at the first export call.
The ones that need to, yes. Storage-bearing resources treat saddlebags and camp stashes as real containers, because a Red Dead player carries a meaningful share of their inventory on the horse.
Both RSG-Core and VORP ship breaking changes more often than a mature FiveM framework. When one lands we patch and republish, and the new version appears in your dashboard at no cost.
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